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Build 3D Scenes

Tier0 enables you to build a scene using 3D models that have been mapped with real-time UNS data for live display.

Additional Parameter Description

  • Scene Description.

    No.ModuleItemDescription
    1Instance LibraryLists all configured models from Model Library.
    2Model Position//Moves/rotates/scales the model along the X, Y and Z axes.
    3AxisLocal/GlobalDecides whether the model coordinates is based on the model itself, or the entire screen.
    Center/BottomSets the coordinates position to be at the center or bottom of the model.
    4General Operations/Restores the scene to the original viewport/Views the scene in full screen.
    5Scene CollectionLists all models in the scene.
    6CanvasDisplays the scene canvas.
    7SettingsViewportSets the scene viewport, including background, camera parameters and grid layout.
    LightSets the lighting conditions in the scene under different types of presets.
    ObjectDisplays the attributes of the selected model in the scene. You can edit its position by manually changing the values.
  • Viewport

    ParameterDescription
    BackgroundBackground style of the scene canvas.
    Ground ReflectionControls whether a reflection effect appears beneath the models, simulating a reflective ground surface.
    Enable ReflectionTurns the ground reflection effect on or off.
    ClarityAdjusts how clear or sharp the reflection looks. Higher values produce a clearer reflection.
    Reflection DepthAdjusts the vertical range or depth of the reflection. A higher value usually makes the reflection extend farther downward.
    • Camera

      ParameterDescription
      Focal LengthSets the camera focal length. A smaller value gives a wider view.
      Lens UnitSpecifies the unit used for the lens setting. In this example, the focal length is measured in millimeters.
      Shift X/YMoves the camera view horizontally/vertically without rotating the camera. Positive or negative values shift the framing left or right/up or down.
      Clip ModeSpecifies how the camera clipping range is controlled. In Auto mode, the system automatically calculates the visible range based on the scene. In Manual mode, you can set the near and far clipping distances using Clip Start and End.
      Clip StartDefines the nearest distance from the camera at which objects start to be visible. Objects closer than this distance will be clipped.
      EndDefines the farthest distance from the camera at which objects remain visible. Objects beyond this distance will be clipped.
    • Grid

      ParameterDescription
      Show GridWhether the grid is visible in the scene.
      Show AxisWhether the coordinate axes are displayed in the scene.
      Grid RangeDefines the overall visible size of the grid area.
      Min. Cell SizeDefines the minimum size of each grid cell.
      Infinite GridWhether the grid extends infinitely instead of being limited to a fixed area.
  • Light

    ParameterDescription
    Light PresetSelects a predefined lighting setup. Available options include Balanced, Soft, and Contrast.
    IBLEnables image-based lighting, which uses an environment image to provide realistic ambient illumination and reflections for the scene. The intensity value controls the strength of the IBL effect.
    Ambient LightControls the intensity of ambient light, which provides overall non-directional illumination to the entire scene.
    Key LightControls the intensity of the main light source, which is the primary light shaping the object and creating the main highlights and shadows.
    Fill LightControls the intensity of the fill light, which softens shadows created by the key light and reduces contrast.
    Back LightControls the intensity of the back light, which illuminates the object from behind to help separate it from the background.

How to Build a Digital Twin Scene

  1. Log in to Tier0, select Anchor > Scene.
  2. Click New Scene at the upper-right corner, enter the scene information, and click Create.
  1. Open the created scene, select instances from Instance Library on the left.
  1. Configure the models added to the scene.

    1. Set the model coordinates.
    2. Adjust the model position, rotation and scale based on the selected coordinates.
    3. On the right side, edit the viewport, camera and grid as needed.
    4. Edit lighting settings.
    5. (optional) Edit the model position by setting the numbers under Object > Transform.
  2. Click Save Scene at the upper-right corner.

Are you ready to get started with Tier0?